Virtual reality (VR) is an immersive environment, within the bounds of visual perception, which is entirely created or generated (Milgram & Kishino, 1994). Applying VR in educational settings, specifically with historically excluded learners, has not been fully explored. This evaluative case study follows a college-readiness program through one full school year cycle for the implementation of VR support, during a global pandemic. Due to social distancing and the pandemic, many learners were sent into virtual spaces. In response, an Upward Bound-funded college-readiness program piloted VR in their mentoring and tutoring campaigns. Findings from the study indicate that VR supports language learning through immersive visual input. The results suggest that participants’ motivation to learn might be increased when offered VR as an alternative to traditional video conferencing. Additionally, participants were able to acquire digital literacy skills while using VR. This study offers important implications for using VR to support college-readiness programs, academic language learning, and as a support for content instruction.
Metrics
10 File views/ downloads
44 Record Views
Details
Title
Virtual Reality—An Evaluative Case Study
Creators
Jo Ann Arinder
Contributors
Jane Kelley (Advisor)
Sarah Newcomer (Committee Member)
Don McMahon (Committee Member)
Awarding Institution
Washington State University
Academic Unit
Department of Teaching and Learning
Theses and Dissertations
Doctor of Philosophy (PhD), Washington State University