Thesis
DEVELOPING FASHION FOR VIDEO GAMES: EXPLORING DESIGN PROCESSES INTEGRATING BROWZWEAR, CLO, AND UNREAL ENGINE
Washington State University
Master of Science (MS), Washington State University
07/2024
DOI:
https://doi.org/10.7273/000007099
Abstract
With the growing advancement of technology in both the fashion and gaming industry, the possibilities for fashion have expanded to the digital world. Fashion brands have begun to collaborate with popular video games to market their collections, allowing video game players to purchase digital clothing for their video game characters. The purpose of this study is to examine the process of creating a digital fashion collection by integrating Browzwear, CLO, and Unreal Engine. This study will identify consumer needs for digital clothing in video games as well as guide fashion brands on how to design digital clothing for video games with Browzwear and CLO, two major 3D design programs in the fashion industry, and Unreal Engine, a prominent game-creation platform.
Metrics
Details
- Title
- DEVELOPING FASHION FOR VIDEO GAMES
- Creators
- Colby Van Dyk
- Contributors
- Armine Ghalachyan (Chair)Jihyeong Son (Committee Member)Siming Guo (Committee Member)
- Awarding Institution
- Washington State University
- Academic Unit
- Department of Apparel, Merchandising, Design and Textiles
- Theses and Dissertations
- Master of Science (MS), Washington State University
- Publisher
- Washington State University
- Number of pages
- 95
- Identifiers
- 99901152214901842
- Language
- English
- Resource Type
- Thesis