Thesis
Port locale modeling and scenario evaluation in 3D virtual environments
Washington State University
Master of Science (MS), Washington State University
2009
Handle:
https://hdl.handle.net/2376/102575
Abstract
Simulations that are both accurate and detailed can be costly to implement. As such, we examine the tradeoffs of using virtual environments provided by the Torque game engine to simulate a real world seaport, including illicit cargo and the sensors designed to detect such cargo. Specifically, we discuss the modeling of daily operations and issues involved in simulating a dynamic environment (e.g, ships, cargo containers, cranes, and trucks). Finally we cover conclusions drawn from using game engines for simulation purposes, both advantages and an investigation of feasibility concerns. Most prominently, issues include the ability to render large areas and the scalability of developing complex interactions. Ultimately, this simulation will serve as a testbed for evaluating optimal sensor deployments and the aggregation of multiple sources of data for decision making
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Details
- Title
- Port locale modeling and scenario evaluation in 3D virtual environments
- Creators
- Damian Johnson
- Contributors
- Lawrence B. Holder (Degree Supervisor)
- Awarding Institution
- Washington State University
- Academic Unit
- Electrical Engineering and Computer Science, School of
- Theses and Dissertations
- Master of Science (MS), Washington State University
- Publisher
- Washington State University; [Pullman, Washington] :
- Identifiers
- 99900524802401842
- Language
- English
- Resource Type
- Thesis