Thesis
Toward embracing arts-based research and feminist posthumanism in teacher education and educational technology research
Washington State University
Master of Arts (MA), Washington State University
2012
Handle:
https://hdl.handle.net/2376/100805
Abstract
Second, a computer game was developed to creatively deconstruct and challenge the form, purpose, and conventions of literature reviews, which are usually linear narratives presented in text and printed in academic journals. It asks what, really, is a literature review? Following the work of arts-based researchers such as Carl Leggo (2008), Cole and Knowles (2008), and McNiff (2008), the game rejects simple, standardized formats, and seeks to reach outward, beyond the academy, to popular culture and understanding. The game also has no "right" answers; the player explores at her own pace and in her own way creating complicit engagement. This second paper thus explores the use of digital games in education and the artsinformed nature of learning through the development of the game. It is relevant to scholars and educators when they consider that we now live in a digital world, and they must understand why and how they might learn from gaming paradigms and use games in classrooms
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Details
- Title
- Toward embracing arts-based research and feminist posthumanism in teacher education and educational technology research
- Creators
- Shannon Christine Gleason
- Contributors
- Pauline Sameshima (Degree Supervisor)
- Awarding Institution
- Washington State University
- Academic Unit
- Teaching and Learning, Department of
- Theses and Dissertations
- Master of Arts (MA), Washington State University
- Publisher
- Washington State University; Pullman, Wash. :
- Identifiers
- 99900525103001842
- Language
- English
- Resource Type
- Thesis