gender bias behavior EverQuest (computer game) online community gamers group behavior
The purpose of my research is to examine gender bias behaviors in the online game EverQuest. Prior studies have found gender bias in chat room forums and differences in the sale price of male and female characters on E-bay. It is thought that peoples’ perceptions in the real world are brought into the game which influences the way characters are chosen for group participation, depending on their gender and/or perceived power level within the game. This study uses field observations to detail actual player behavior in deciding who would be able join their group.
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Details
Title
Gender Bias in a Virtual World
Creators
Ericka D. Morales (Author)
Contributors
John Q. Patton (Other)
Publication Details
WSU McNair Journal, pp.81-89
Academic Unit
McNair Journal
Publisher
Washington State University. Graduate School. McNair Program.
Identifiers
99900502764601842
Copyright
In copyright ; openAccess ; http://rightsstatements.org/vocab/InC/1.0/ ; http://purl.org/eprint/accessRights/OpenAccess