Preprint
A Portal to Student Learning
Reference services review : RSR, Vol.36(4), pp.351-365
11/2008
Handle:
https://hdl.handle.net/2376/1468
Abstract
Abstract Purpose – The paper presents a methodology for analyzing the pedagogical content of video games and presents the findings of one such analysis. Design/methodology/approach – The pedagogical analysis presented here consists of three parts - - an introduction to the new media of video games, a method for analyzing video games, and lastly, the results of analyzing the pedagogical content of the video game Portal. Findings – The analysis uncovered significant pedagogical content and useful methodologies used in the design of the video game Portal. Practical implications – The pedagogies and design methods used in the game Portal can help librarians engage and educate students of the gaming generation in information literacy tasks. Originality/value – This paper provides a model for pedagogical analysis of the video game medium and practical techniques taken from an excellent representative of that medium. Keywords – Instruction, Video Games, Computer Games, Pedagogy, Information Literacy Paper type – Research Paper Video Games and Information Literacy
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Details
- Title
- A Portal to Student Learning
- Creators
- Nicholas Schiller (Author)
- Publication Details
- Reference services review : RSR, Vol.36(4), pp.351-365
- Academic Unit
- Libraries; WSU Vancouver
- Identifiers
- 99900503040701842
- Copyright
- openAccess ; http://purl.org/eprint/accessRights/OpenAccess
- Language
- English
- Resource Type
- Preprint